I'm trying to set up something in SDL [in C++] where I can draw a one pixel big rectangle. I've got everything in my code working except my second SDL_Surface called rectangle. I'm having trouble initializing it. Here's the line where I try to initialize it:
rectangle = SDL_Surface(SDL_DOUBLEBUF | SDL_HWACCEL |
SDL_SRCALPHA | SDL_HWSURFACE,
screen->format, 1, 1, 16, NULL, clip_rect, 1);
Thank you for taking the time to read this and any answers you might choose to give.
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I think that the main problem you are having is that there is no
SDL_Surface
function. To create a new surface, useSDL_CreateRGBSurface
. Be sure to callSDL_FreeSurface
on the returned surface after you are done with it or you will leak memory.Additionally, I am not sure why you are creating a surface for the rectangle. A cleaner way of drawing a solid-color rectangle is
SDL_FillRect
without creating a new surface.William : Yeah, that worked. Thank you very much.
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