As I stated in this question, I am using SDL for a small game I'm developing. Now I am having problems with SDL_DisplayFormatAlpha. I am trying to create a surface with an alpha channel from a PNG image. It was working before, but now that I've done some slight refactoring something got broken. I've narrowed it down to this constructor:
Surface::Surface( tfilename file ) {
// initialize the surface data member to the image indicated by filename
SDL_Surface *tempSurface;
tempSurface = IMG_Load( file.c_str() );
if ( !tempSurface ) {
surface = NULL;
exit(1);
}
else {
surface = SDL_DisplayFormatAlpha( tempSurface );
//surface = tempSurface;
}
SDL_FreeSurface( tempSurface );
}
This compiles just fine, but when I run it I get a Segmentation fault.
The error reported by gdb:
Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb79c16c0 (LWP 8089)] 0xb7e8b9a3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0
The stack trace is as follows:
#0 0xb7e8b9a3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0 #1 0x0804987e in Surface (this=0x804d060, file=@0xbfb20760) at Surface.cpp:16 #2 0x0804a159 in Image (this=0x804d038, x=0, y=0, file=@0xbfb207a0) at Image.cpp:16 #3 0x0804a3de in Object (this=0x804d028, imageFile=@0xbfb207dc) at Object.cpp:4 #4 0x080491cb in Application (this=0xbfb20810) at Application.cpp:8 #5 0x08048e0d in main () at main.cpp:5
If I comment out surface = SDL_DisplayFormatAlpha( tempSurface );
and SDL_FreeSurface( tempSurface );
and uncomment surface = tempSurface;
like so:
Surface::Surface( tfilename file ) {
// initialize the surface data member to the image indicated by filename
SDL_Surface *tempSurface;
tempSurface = IMG_Load( file.c_str() );
if ( !tempSurface ) {
surface = NULL;
exit(1);
}
else {
//surface = SDL_DisplayFormatAlpha( tempSurface );
surface = tempSurface;
}
//SDL_FreeSurface( tempSurface );
}
Then it seems to work just fine. Can anyone tell me what's going on? Actually, the transparency seems to work, too when I comment out SDL_DisplayFormatAlpha. Is that function only meant to be used with images that do not already have an alpha channel?
-
IMG_Load should handle transparent PNG's automatically, as the end of your post notes. What is the actual exception/error being thrown? Your stack trace doesn't show that.
Steven Oxley : I've added the actual error reported by gdb. -
If you read the link here (related function):
"You have to call SDL_Init before using the SDL_DisplayFormat function. If you don't, your program will crash with an access violation."
Could that be your problem?
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