I'm trying to spawn a number of CharacterControllers and have them move around an area, but they keep getting stuck on each other. Is there a way to make them pass through each other while still respecting the terrain's obstructions?
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Your best bet is to probably use rigidbodys and capsule colliders (a script to get them to behave similar to a character controller can be found here) and then use
Physics.IgnoreCollision
to get them to pass through each other.zaratustra : Physics.IgnoreCollision works with CharacterControllers, thanks.From Tetrad
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