Hi Guys,
I am developing a game and needed some ideas. The game im looking for is pretty simple with very less graphics and the main objective is to let user to fill in nutritional information like calories/serving and barcode number. Similar to what google image labeler does.
I'm kinda stuck with how to proceed. Can someone give me some ideas as to how should i proceed with this game?
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Hi Guys.
I'm developing a car and need some ideas. The car I'm looking for is pretty simple with very less features and the main objective is let the user drive around a bit. Similar to what a Ford does.
I'm kinda stuck with how to proceed. Can someone give me some ideas as to how should i proceed with this car?
You'd probably never consider doing the above (making a car) because you know that making one, as in taking an idea and producing something that can be driven, requires a lot of knowledge and experience. Engine design, suspension, mechanics, electronics and so on.
The same is true for software. There's lots to learn before you can make something. How computers work (I mean, how they really work), programming languages, algorithms, UI, OS APIs, etc.
Unfortunately, your profile doesn't say what sort of experience you have, nor does your question. So it's not really possible to answer the question.
But, the process is generally:-
- Learn a programming language - which one?
- Learn how to program - how to use the language
- Learn how to make an application - how the OS works
- Learn how to design a program - break down your big idea into a collection of small bits
- Learn how to implement the design - implementing the small bits and tying them together to make a great application
So, let us know where you are and we'll get you going in the right direction. And it'll be fun.
The Communist Duck : +1 for the general synopsis of what the OP wants, and a damn good answer.John : Why are we promoting great answers and horrible community development. Do you think the sarcasm is needed?Joe Wreschnig : Rather than answering questions like this, request it be closed, leave a comment if you feel it warrants it, and move on. This is not a forum.Skizz : A couple of points. Firstly, I was not trying to be sarcastic, I wanted to attack the idea many people have that making programs is easy. Also, the question is valid: "I have an idea for a game, how do I do it", although it could probably do with a bit of editing. I'm sure there will be many people like Chander coming here, and having these kinds of questions already answered will hopefully reduce the noise.Joe Wreschnig : I don't see how answering yet another "how do I get started?" question is going to help reduce the noise after we already did http://gamedev.stackexchange.com/questions/2467/ and http://gamedev.stackexchange.com/questions/3543/ and http://gamedev.stackexchange.com/questions/3506/ and http://gamedev.stackexchange.com/questions/513/ http://gamedev.stackexchange.com/questions/1757/ and http://gamedev.stackexchange.com/questions/2037/. To get rid of noise we need to remove it, not encourage it.Skizz : @Joe: Hmmm, there are a few similar questions. Typing `Game Development` into the `Ask Question` title box does yield a set of questions. But to someone new to development, I think it might be somewhat offputting see a list of questions which are sort-of-but-not-quite-what-I-want-to-know. Then again, closing questions might create an elitist mentality - `I'm not good enough to ask question?` It's a tricky one. However, this comment has turned a bit meta so I'll stop now.Joe Wreschnig : @Skizz: No. Everyone is good enough to ask a question; that's why asking a question requires no karma. Everyone should also be gracious enough to realize this is not a forum, and their question may have already been answered, and that having their question closed is not a personal insult. It is simply not possible for us to give every different game design its own question.From Skizz
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